Math 3226
Laboratory 2B
The Curve of Pursuit
An interesting geometric problem--first considered by Leonardo da Vinci-- arises when one tries to determine the path of a pursuer chasing its prey. The simplest problem is to find the curve along which a vessel moves in pursuing another vessel that flees along a straight line, assuming that the speeds of both vessels are constant.
Let's assume vessel A, traveling at a speed
, is pursuing vessel B, which is traveling at speed
. In addition, assume vessel A begins at time t=0 at the origin and pursues vessel B, which begins at the point (b,0), b>0, and travels up the line x=b.
After t hours, vessel A is located at the point P=(x,y) and vessel B is located at the point
. The goal is to describe the locus of points P; that is to find y as a function of x.
-
Vessel A is pursuing vessel B, so at time t, vessel A must be heading right at vessel B. Thus the tangent line to the curve of pursuit at P must pass through the point Q. For this to be true, show that
- We know that the speed at which vessel A is traveling, so we know that the distance it travels in time t is
. This distance is also the length of the pursuit curve from (0,0) to (x,y). Using the arclength formula, show that
- Solve the formulas in 1. and 2. for the variable t to obtain
- Set w(x)=dy/dx and differentiate both sides of the equation above with respect to x to obtain the first-order differential equation
- Using appropriate initial values for both x and w=dy/dx when t=0, show that the solution of the equation in 4. is given by
- For the case
, integrate the expression in 5. with respect to x to obtain y as a function of x. What is the initial condition for y when t=0?
- For the case
, find the location where vessel A will intercept vessel B.
- Repeat 6. for the case
.
- For the case
, will vessel A ever reach vessel B?
- This laboratory is based on a group project in ``Fundamentals of Differential Equations'' by R. Kent Nagle and Edward B. Saff.
Helmut Knaust
Mon Feb 17 20:45:10 MST 1997